Transcript 17.ppt
MDPs and Reinforcement Learning Overview • MDPs • Reinforcement learning Sequential decision problems • In an environment, find a sequence of actions in an uncertain environment that balance risks and rewards • Markov Decision Process (MDP): – In a fully observable environment we know initial state (S0) and state transitions T(Si, Ak, Sj) = probability of reaching Sj from Si when doing Ak – States have a reward associated with them R(Si) • We can define a policy π that selects an action to perform given a state, i.e., π(Si) • Applying a policy leads to a history of actions • Goal: find policy maximizing expected utility of history 4x3 Grid World 4x3 Grid World • Assume R(s) = -0.04 except where marked • Here’s an optimal policy 4x3 Grid World Different default rewards produce different optimal policies life=pain, get out quick Life = ok, go for +1, minimize risk Life = struggle, go for +1, accept risk Life = good, avoid exits Finite and infinite horizons • Finite Horizon – There’s a fixed time N when the game is over – U([s1…sn]) = U([s1…sn…sk]) – Find a policy that takes that into account • Infinite Horizon – Game goes on forever • The best policy for with a finite horizon can change over time: more complicated Rewards • The utility of a sequence is usually additive – U([s0…s1]) = R(s0) + R(s1) + … R(sn) • But future rewards might be discounted by a factor γ – U([s0…s1]) = R(s0) + γ*R(s1) + γ2*R(s2)…+ γn*R(sn) • Using discounted rewards – Solves some technical difficulties with very long or infinite sequences and – Is psychologically realistic shortsighted 0 1 farsighted Value Functions • The value of a state is the expected return starting from that state; depends on the agent’s policy: State - value function for policy : k V (s) E Rt st s E rt k 1 st s k 0 • The value of taking an action in a state under policy is the expected return starting from that state, taking that action, and thereafter following : Action - value function for policy : k Q (s, a) E Rt st s, at a E rt k 1 st s,at a k 0 9 Bellman Equation for a Policy The basic idea: Rt rt 1 rt 2 2 rt 3 3 rt 4 rt 1 rt 2 rt 3 2 rt 4 rt 1 Rt 1 So: V (s) E Rt st s E rt 1 V st 1 st s Or, without the expectation operator: V (s) (s,a) PsasRsas V ( s) a s 10 Values for states in 4x3 world