User-Centered Design Symposium and Open House May 31, 2002 Allison Druin, Session Chair
Download ReportTranscript User-Centered Design Symposium and Open House May 31, 2002 Allison Druin, Session Chair
User-Centered Design Symposium and Open House May 31, 2002 Allison Druin, Session Chair User-Centered Design books…companies…standards… conferences…workshops…labs… academic programs… also called “human-centered design” “experience-centered design” “goaldirected design” “co-design”…. The Roles of Users User Tester Informant Design Partner Dimensions of Each Role User Roles indirect user tester relationship to adults relationship to adults feedback dialogue elaboration relationship to technology ideas prototypes product indirect feedback relationship to technology ideas prototypes goals for inquiry developing theory indirect questioning impact of technology dialogue elaboration product goals for inquiry better usability/ design developing theory questioning impact of technology better usability/ design informant design partner relationship to adults relationship to adults feedback dialogue elaboration relationship to technology ideas prototypes product indirect feedback relationship to technology ideas goals for inquiry developing theory questioning impact of technology dialogue elaboration prototypes product goals for inquiry better usability/ design developing theory questioning impact of technology better usability/ design User Roles If you need…a flexible relationship with users and to explore ideas throughout the technology lifecycle If you have multiple goals for inquiry INFORMANT/DESIGN PARTNER TESTER If you need a limited relationship with users USER Adapted From… Druin, A. (In Press). The Role of Children in the Design of New Technology. BIT. ftp://ftp.cs.umd.edu/pub/hcil/ReportsAbstracts-Bibliography/99-23html/9923.html Roles are the same Methods, context, and challenges are different User-Centered Design Challenges “Religious” differences “Do-it-yourselfers” Users can be “costly” Buyers are not always users “Walls” have to come down User-Centered Rewards Can Be… Less costly mistakes More appropriate technologies Design process can be a learning tool Methods, Challenges, and Rewards of User-Centered Design A Message Board for Family Communication (Hilary Hutchinson) Young Children as Design Partners (Gene Chipman) The MALACH Project: Searching Oral Histories of the Holocaust (Dagobert Soergel) KidStory: The Impact of Zooming Technologies on Children’s Storytelling (Allison Druin) This Session… Varying design methods… Exciting technologies… Challenges for the future… please hold questions until the end for a panel discussion