Document 7783263

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Transcript Document 7783263

SMM4302
Computer Animation
Lecturer: Haw Su Cheng
Email
: [email protected]
Website :
http://www.angelfire.com/jazz/yapmh
Computer Animation Lecture 1
1
Subject Outline

Title
– Computer Animation (Animasi Komputer)

Code
– SMM4302

Objective
– understand the concepts of computer animation,
effective graphic design and animation
techniques in preparing multimedia products.
– create a basic multimedia systems with two
dimensional and three dimensional graphics and
animation.
2
Subject Outline
 Pre-requisite
– Computer Graphics
 Credit
Hours
–3
 Lecture
Hours
– 3 x 1 hours per week
3
Subject Outline
 Tutorial/Lab
Hours
– 1 x 2 hours per week
(to be arrange later)
 Semester
Offered
– Semester II 2005/2006
4
Subject Outline
 Assessment
– Coursework



60%
20% Test 1 (Week 6) - 9/2/05 8-9pm
20% Test 2 (Week 10) –9/3/05 8-9pm
20% Assignments/lab
– Final Examination
– Total
40%
100%
5
Subject Outline
 Software
(Lab/Project)
– OpenGL
– 3D studio Max
6
Lecture Schedule
 Chapter
1
Introduction to Computer Animation
– Definition of computer animation
– underlying principles of traditional
animation
– Difference between computer animation
and traditional animation
7
Lecture Schedule
 Chapter
2
Software for Computer Animation
– OpenGL
– Interactivity
– 3D studio Max
8
Lecture Schedule
 Chapter
3
Simple Animation
– Translation, Scaling, Rotation
– Double buffering
– Illumination Models
– Raster methods for computer animation
9
Lecture Schedule
 Chapter
4
Animation of Articulated Figures


Forward Kinematics
Inverse Kinematics
10
Lecture Schedule
 Chapter
5
Motion Capture
– Basic Concepts of motion capture
– Software and hardware
– Planning and Executing
11
Lecture Schedule
 Chapter
6
Animation of Particle Systems
– Physics involves
– Cloth Animation
– Explosion effects
– Fluid and solid Animation
12
Lecture Schedule
 Chapter
7
Dynamic Based Animation
– Physics involves
– Simulation Techniques
13
Lecture Schedule
 Chapter
8
Algorithm Animation
– Basic Concepts
– Examples
14
Text & References

Text Book:
Vince, J. 1992. 3D Computer Animation. New York:
Addison-Wesley.

Reference Books:
– Hill FS, 2001. Computer Graphics-using
OpenGL. Prentice-Hall.
– Hearn D, Baker MP, 2004. Computer
Graphics with OpenGL. Pearson Prentice-Hall.
– Woo M., Neider J, Davis T., Shreiner D.
2000. OpenGL Programming Guide. Addison
Wesley.
15