INFO 324 Team Process and Product Week 9 Dr. Jennifer Booker College of Information Science and Technology Drexel University Copyright by Gregory W. Hislopwww.ischool.drexel.edu Introduction.
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INFO 324 Team Process and Product Week 9 Dr. Jennifer Booker College of Information Science and Technology Drexel University Copyright by Gregory W. Hislop 1 www.ischool.drexel.edu Introduction Agenda • Change and Creativity • Brain storming as a technique • Trackers Copyright by Gregory W. Hislop 2 www.ischool.drexel.edu Brainstorming • A team based approach to spark creativity – Problem solving – Idea generation Copyright by Gregory W. Hislop 3 www.ischool.drexel.edu Value of Brainstorming • Positive potential – Quickly broaden a set of ideas – Spark creativity via interaction – Build team participation • Negative potential – Results are not used – Real intent is manipulative Copyright by Gregory W. Hislop 4 www.ischool.drexel.edu How to Brainstorm - Prep • Setting - Good time, location, and right people in the room • Focus – have a specific purpose – Clearly defined deliverable • Plan – know how the result will be used – And communicate that at the start Copyright by Gregory W. Hislop 5 www.ischool.drexel.edu How to Brainstorm - Prep • Roles – Facilitator – to get the best result – Scribe – to capture the result accurately and completely • Materials – Opening statement of the topic, deliverable, and plan for use – Ground rules for participation Copyright by Gregory W. Hislop 6 www.ischool.drexel.edu How to Brainstorm – Doing it • Bound the time – and keep it relatively short • Stay focused on the topic • Relax – the goal is to be creative • Respect and record all ideas without criticism Copyright by Gregory W. Hislop 7 www.ischool.drexel.edu How to Brainstorm – Doing it Copyright by Gregory W. Hislop 8 www.ischool.drexel.edu How to Brainstorm – Doing it • Build on comments of others – Requires careful listening • Avoid negative or limiting comments • Avoid analysis and evaluation • Ensure that everyone participates – As evenly as possible • Aim for concrete, actionable items Copyright by Gregory W. Hislop 9 www.ischool.drexel.edu How to Brainstorm – Creativity Techniques • Opposites –ideas for worst possible solution to a problem • Constraint removal – ideas if constraint X were removed (cost, time, physics) • Constraint addition – ideas if constraints were very tight (cost, time) • Etc. – there are many of these Copyright by Gregory W. Hislop 10 www.ischool.drexel.edu How to Brainstorm - Afterwards • Take input seriously • Follow through with plan for use • Pick the best ideas – Assign people to accomplish these ideas Copyright by Gregory W. Hislop 11 www.ischool.drexel.edu How to Brainstorm - Afterwards • Brainstorming can foster creativity and set direction • Don’t confuse brainstorming for product • Most of the actual work is done after the brainstorming Copyright by Gregory W. Hislop 12 www.ischool.drexel.edu How to Brainstorm - Afterwards • Most projects are done in teams, but most of the actual work is done by individuals – Team process must address the individual Copyright by Gregory W. Hislop 13 www.ischool.drexel.edu Reading Assignment • Brainstorming – http://www.scottberkun.com/essays/34-howto-run-a-brainstorming-meeting/ • Project team startup – http://www.yourofficecoach.com/topics/cowork er_relationships/working_in_teams/successful _team_start_up.aspx – Hint: readings are fair game on the next test Copyright by Gregory W. Hislop 14 www.ischool.drexel.edu Trackers • Problem: lots of work items floating around in projects. Team needs some way to keep track of it all • Types of items include – Bugs – Feature requests – Support requests Copyright by Gregory W. Hislop 15 www.ischool.drexel.edu Trackers • Browsable list of items • Basic search support – Finding particular topics – Finding items by status, age, assigned person, etc. • Ability to assign, update, and track items • History of items completed – Part of project analysis and tracking Copyright by Gregory W. Hislop 16 www.ischool.drexel.edu Trackers - Demo • Source Forge Old interface – https://sourceforge.net/tracker/?group_id=549 989 • Source Forge New interface – https://sourceforge.net/p/fossevaluation/ticket s/ Copyright by Gregory W. Hislop 17 www.ischool.drexel.edu Class Activity: Brainstorm! Copyright by Gregory W. Hislop 18 www.ischool.drexel.edu Currman Feature Requests • Currman is a curriculum manager – And an empty shell for an open source project • From the Summary: “Currman provides features for students to help them understand the degree, and track their progress through the program.” Copyright by Gregory W. Hislop 19 www.ischool.drexel.edu Brainstorming Activity • What features should Currman have for students? • Brainstorm to generate feature ideas • Record them – Etherpad – Feature requests Copyright by Gregory W. Hislop 20 www.ischool.drexel.edu Corner Office • New York Times interview series – http://projects.nytimes.com/corner-office – Mostly CEO’s – Many tech companies • Lots of interesting comments on leadership and management – Being successful, getting hired, etc Copyright by Gregory W. Hislop 21 www.ischool.drexel.edu In Your Future... • Assignment 9 – last one! • Test #2 Copyright by Gregory W. Hislop 22 www.ischool.drexel.edu