Do Sims Work? A summary of Vogel et al Meta-analysis on the effectiveness of simulation games in education.
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Do Sims Work? A summary of Vogel et al Meta-analysis on the effectiveness of simulation games in education 2006 Meta-Analysis • 248 studies on the use of computer games and interactive simulations in learning • 32 met criteria for analysis: – Search for Cognitive gains / Attitudinal change as goal – Compare to traditional teaching (TT) methods – Used statistics Results • Cognitive Gains: – Significantly better versus traditional teaching methods (6x) • Gender: – Female-only studies showed significant gains using simulation games – Gender comparison studies showed no difference in effect between males and females Results • Learner Control: – “Automatic navigation” via decisiontrees may not be as effective as TT – Learner navigated scenarios far more effective than TT • Type of Activity: – Interactive Simulations (if, then manipulations of systems) and Games (goals, scenarios, decisions, and feedback) appear equally effective Results • Age: – All age groups benefited from simulation games – <18 years actually benefited less than those >18 years! • Realism: – As degree of picture realism increased, so did cognitive gains. This finding ostensibly runs counter to the “Uncanny Gap” Results • Individual vs. Group use: – Both benefited, but individuals benefited more Conclusions for EP • Mitigate Clients’ potential concerns: – Not only is it fun, this stuff works! – It is as effective for women as men! – It is even more effective for adults than kids! • Try new use scenarios: – Individual play vs. group • Experiment in development: – Photo realistic images – Find even more ways to enable learner control