Transcript Chapter07
Operating Systems: Internals and Design Principles, 6/E William Stallings Chapter 7 Memory Management Patricia Roy Manatee Community College, Venice, FL ©2008, Prentice Hall Given Credit Where It is Due • Some of the lecture notes are borrowed from Dr. 柯皓仁 at National Chiao Tung University, Taiwan • One slide is borrowed from Dr. Hugh C. Lauer at Worcester Polytechnic Institute • I have modified them and added new slides Memory Management • Subdividing memory to accommodate multiple processes • Memory needs to be allocated to ensure a reasonable supply of ready processes to consume available processor time Memory Management Requirements • • • • • Relocation Protection Sharing Logical organization Physical organization Memory Management Requirements • Relocation – Programmer does not know where the program will be placed in memory when it is executed – While the program is executing, it may be swapped to disk and returned to main memory at a different location (relocated) – Memory references must be translated in the code to actual physical memory address Addressing Requirement Background • Program must be brought into memory and placed within a process for it to be executed • Input (job) queue – collection of processes on the disk that are waiting to be brought into memory for execution • User programs go through several steps before being executed 7 Steps for Loading a Process in Memory System Library static linking • The linker combines object modules into a single executable binary file (load module) • The loader places the load module in physical memory Linking: combine all the object modules of a program into a binary program image 8 dynamic linking System Library The Linking Function 0 0 Module A CALL B Object Modules JSR “L” Length L L-1 Return L-1 L 0 Module B CALL C Length M Return Return Module B JSR “L+M” Load Module L+M-1 M-1 Module A L+M Return Module C 0 Module C Length N L+M+N-1 N-1 Return 9 Return Address Binding – Mapping from one address space to another • Address representation – Source program: symbolic (such as count) – After compiling: re-locatable address • 14 bytes from the beginning of this module – After linkage editor, loader or run-time referring: absolute address • Physical memory address 2014 2000 int I; goto p1; 0 p1 2250 250 Symbolic Address Re-locatable Address 10 Absolute Address (Physical Memory) Address Binding (Cont.) • Address binding of instructions and data to physical memory addresses can happen at three different stages – Compile time: If memory location known a priori, absolute code can be generated • Must recompile code if starting location changes • MS-DOS .COM-format program 11 Binding at Compile Time Symbolic Addresses Absolute Addresses (Physical Memory Addresses) PROGRAM 1024 JUMP i JUMP 1424 i 1424 LOAD j LOAD 2224 Compile DATA j 2224 Source Code Absolute Load Module 12 The CPU generates the absolute addresses Link Binding at Compile Time (Cont.) Absolute Addresses (Physical Memory Addresses) 1024 JUMP 1424 1424 Load LOAD 2224 2224 Process Image (Part) 13 Address Binding (Cont.) • Address binding of instructions and data to physical memory addresses can happen at three different stages – Load time: Must generate re-locatable code if memory location is not known at compile time • Physical memory address is fixed at load time • Must reload if starting location changes 14 Binding at Loader Time Symbolic Addresses Relative (Relocatable) Addresses PROGRAM 0 JUMP i JUMP 400 i 400 LOAD j LOAD 1200 Compile DATA j 1200 Source Code Relative Load Module 15 Link Binding at Loader Time (Cont.) Absolute Addresses (Physical Memory Addresses) 1024 JUMP 1424 1424 Load LOAD 2224 2224 Process Image (Part) 16 The CPU generates the absolute addresses Address Binding (Cont.) – Execution time: Binding delayed until run time • The process can be moved during its execution from one memory segment to another • The CPU generates the relative (virtual) addresses • Need hardware support for address maps (e.g., base and limit registers) • Most general-purpose OS use this method – Swapping, Paging, Segmentation Relative (Relocatable) Addresses 0 JUMP 400 400 LOAD 1200 1200 MAX =2000 17 Dynamic Relocation Using a Relocation Register 14000 to 14000+MAX Seen By Memory Unit Generated By CPU 0 to MAX Binding at execution time (when reference is made) 18 Map LA to PA Logical vs. Physical Address Space • The concept of binding a logical address space to a physical address space is central to proper memory management – Logical address – generated by the CPU; also referred to as virtual address – Physical address – address seen by the memory unit • Logical and physical addresses are the same in compiletime and load-time address-binding schemes • Logical and physical addresses differ in execution-time address-binding scheme 19 Memory-Management Unit (MMU) • Hardware device that maps virtual to physical address • In MMU scheme, the value in the relocation register is added to every address generated by a user process (CPU) at the time it is sent to memory • The user program deals with logical addresses; it never sees the real physical addresses 20 Printf.c HelloWorld.c Static Library gcc Printf.o gcc ar HelloWorld.o Linker a.out (or name of your command) Loader Memory Dynamic Linking • The linking of some external modules is done after the creation of the load module (executable file) – Windows: external modules are .DLL files – Unix: external modules are .SO files (shared library) • The load module contains references to external modules which are resolved either at: – Loading time (load-time dynamic linking) – Run time: when a call is made to a procedure defined in the external module (run-time dynamic linking) • OS finds the external module and links it to the load module – Check to see if the external module has been loaded into memory 22 Advantages of Dynamic Linking • The external module is often an OS utility. Executable files can use another version of the external module without the need of being modified • Code sharing: the same external module needs to be loaded in main memory only once. Each process is linked to the same external module – Saves memory and disk space 23 Memory Management Techniques • • • • • • • No OS Support: User-Managed Overlays Fixed Partitioning Dynamic Partitioning Simple Paging Simple Segmentation Virtual Memory Paging Virtual Memory Segmentation Overlays • Keep in memory only those instructions and data that are needed at any given time • Needed when process is larger than amount of memory allocated to it • Implemented by user, no special support needed from operating system, programming design of overlay structure is complex 25 Overlay (Cont.) Pass 1 70K Pass 2 80K Sym. Table 20K Common Rou. 30K Assembler Total Memory Available = 150K 26 Fixed Partitioning • Equal-size partitions – Any process whose size is less than or equal to the partition size can be loaded into an available partition – If all partitions are full, the operating system can swap a process out of a partition – Equal-size partitions was used in early IBM’s OS/MFT (Multiprogramming with a Fixed number of Tasks) Fixed Partitioning • Equal-size partitions – A program may not fit in a partition. The programmer must design the program with overlays – Main memory use is inefficient. Any program, no matter how small, occupies an entire partition • This is called internal fragmentation Fixed Partitioning Placement Algorithm • Equal-size – Placement it trivial • Unequal-size – Can assign each process to the smallest partition within which it will fit – Queue for each partition – Processes are assigned in such a way as to minimize wasted memory within a partition Fixed Partitioning Fixed Partitioning Fixed Partitioning • Like equal-size partitions, unequal-size partitions still suffer the following problems: – A program may not fit in a partition. The programmer must design the program with overlays – Main memory use is inefficient. Any program, no matter how small, occupies an entire partition • This is called internal fragmentation Dynamic Partitioning • Partitions are of variable length and number • Process is allocated exactly as much memory as required Dynamic Partitioning Dynamic Partitioning Dynamic Partitioning • Partitions are of variable length and number • Process is allocated exactly as much memory as required • Eventually get holes in the memory. This is called external fragmentation Dynamic Partitioning Must use compaction to shift processes so they are contiguous and all free memory is in one block Dynamic Partitioning • Operating system must decide which free block to allocate to a process • Best-fit algorithm – Chooses the block that is closest in size to the request – Worst performer overall – Since the smallest block is found for process, the fragmentation of the smallest size is left – Memory compaction must be done more often Dynamic Partitioning • First-fit algorithm – Scans memory form the beginning and chooses the first available block that is large enough – Fastest – May have many processes loaded in the front end of memory that must be searched over when trying to find a free block Dynamic Partitioning • Next-fit – Scans memory from the location of the last placement – More often allocate a block of memory at the end of memory where the largest block is found – The largest block of memory is broken up into smaller blocks – Compaction is required to obtain a large block at the end of memory Allocation Buddy System • Entire space available is treated as a single block of 2U • If a request of size s such that 2U-1 < s <= 2U, entire block is allocated – Otherwise block is split into two equal buddies – Process continues until the smallest block greater than or equal to s is generated Example of Buddy System Relocation • When program loaded into memory the actual (absolute) memory locations are determined • A process may occupy different partitions which means different absolute memory locations during execution (from swapping) Relocation • Compaction will also cause a program to occupy a different partition which means different absolute memory locations Relocation • Base register • Bounds register These values are set when the process is loaded or when the process is swapped in Paging • Partition memory into small equal fixedsize chunks and divide each process into the same size chunks • The chunks of a process are called pages and chunks of memory are called frames Paging • Operating system maintains a page table for each process – Contains the frame location for each page in the process – Memory address consists of a page number and offset within the page Process and Frames Process and Frames Page Table Logical Addresses Paging Comparison • What are the advantages of paging mechanism vs. fixed partitioning and dynamic partitioning mechanisms? Segmentation • All segments of all programs do not have to be of the same length • There is a maximum segment length • Addressing consist of two parts - a segment number and an offset • Since segments are not equal, segmentation is similar to dynamic partitioning Logical Addresses Segmentation Comparison • What are the advantages of the segmentation mechanism vs. the dynamic partitioning mechanism? In-Class Exercise • Prob. 7.12 Consider a simple paging system with the following parameters: 232 bytes of physical memory; page size of 210 bytes; 216 pages of logical address space. – A. how many bits are in a logical address? – B. how many bytes in a frame? – C. how many bits in the physical address specify the frame? – D. how many entries in the page table? – E. how many bits in each page table entry? Assume each page table entry contains a valid/invalid bit. Appendix Memory Management Requirements • Protection – Processes should not be able to reference memory locations in another process without permission – Impossible to check absolute addresses at compile time, must be checked at run time Memory Management Requirements • Sharing – Allow several processes to access the same portion of memory – For instance, if a number of processes are executing the same program, it is better to allow each process access to the same copy of the program rather than have their own separate copy Memory Management Requirements • Logical Organization – Programs are written in modules – Modules can be written and compiled independently – Different degrees of protection given to modules (read-only, execute-only) – Share modules among processes Memory Management Requirements • Physical Organization – Memory available for a program plus its data may be insufficient – System responsibility: control the information move between main and secondary memory Dynamic Loading • Routine is not loaded until it is called • Better memory-space utilization – Unused routine is never loaded. • Useful when large amounts of code are needed to handle infrequently occurring cases – Like error routines • No special support from the operating system is required implemented through program design – Responsibility of users to design dynamic-loading programs – OS may help the programmer by providing library routines 66