Transcript Chapter 3
Products and Services To Accompany Russell and Taylor, Operations Management, 4th Edition, 2003 Prentice-Hall, Inc. All rights reserved. Design of Products Humor in Product Design As the customer wanted it. © 1984-1994 T/Maker Co. As Operations made it. © 1984-1994 T/Maker Co. As Marketing interpreted it. © 1984-1994 T/Maker Co. As Engineering designed it. © 1984-1994 T/Maker Co. What is a Product? Need-satisfying offering of an organization Example P&G does not sell laundry detergent P&G sells the benefit of clean clothes Customers buy satisfaction, not parts May be a good or a service Product and Service Design Major factors in design strategy •Cost •Quality •Time-to-market •Customer satisfaction •Competitive advantage Product and service design – or redesign – should be closely tied to an organization’s strategy Product or Service Design Activities Translate customer wants and needs into product and service requirements Refine existing products and services Develop new products and services Formulate quality goals Formulate cost targets Construct and test prototypes Document specifications Reasons for Product and Service Design or Redesign The main forces that initiate design or redesign are market opportunities and threats The factors that give rise to opportunities and threats can be changes in: economic factors social and demographic factors political, liability or legal factors competitive factors quality cost or availability technological factors Product Strategy Options Product differentiation Low cost Rapid response (product life cycles are becoming shorter, therefore faster developers of new products gain on slower developers and obtain a competitive advantage) The Key Questions Is there demand for it? Can we do it? (manufacturability serviceability) What level of quality is appropriate? Does it make sense from an economic standpoint? Manufacturability, Serviceability Manufacturability is the capability of an organization to produce an item at an acceptable profit Servicebility is the capability of an organization to provide a service at an acceptable cost or profit Legal and Ethical Considerations Product liability is the responsibility of a manufacturer for any injuries or damages caused by a faulty produt because of poor workmanship or design Tradeoff deçisions may involve ethical considerations. Design Guidelines Produce designs that are consistent with the goals of the organizaton Give customers the value they expect Make health and safety a primary concern Sustainability Sustainability: using resources in ways that do not harm ecological systems that support both current and future human existence Product and service design is a focal point in the quest for sustainability. Key aspects include: Life cycle assessment The three R’s Reduction of costs and materials used Reuse of parts of returned products Recycling Life Cycle Assessment Life cycle assessment, also known as life cycle analysis, is the assesment of the environmental impact of a product or service throughout its useful life. The goal is the choose products and services that have the least environmental impact while still taking into accoun8t economic considerations. Reduce: Value Analysis/ Value Engineering (VA/VE) (1 of 4) Reducing the use of materials through VA/VE Value analysis refers to an examination of the function of parts and materials in an effort to reduce the cost and/or improve the performance of a product. Achieve equivalent or better performance at a lower cost while maintaining all functional requirements defined by the customer Value analysis focuses on design improvements during production Ratio of value / cost Value Analysis/Value Engineering (2 of 4) Typical questions that would be asked as part of the analysis (to assess value) include : 1. Can we do without it? 2. Does it do more than is required 3. Does it cost more than it is worth? 4. Can something else do a better job 5. Can it be made by less costly method, tools, material? 6. Can it be made cheaper, better or faster by someone else? 7. Does the item have any design features that are not necessary? 8. Can two or more parts be combined into one? 9. Are there nonstandard parts that can be eliminated Benefits of VA/VE (3 of 4) Benefits: simplified products additional standardization of products improved functional aspects of product improved job design and job safety improved maintainability of the product robust design reduction in cost Cost Reduction of a Bracket via Value Engineering (4 of 4) To Accompany Russell and Taylor, Operations Management, 4th Edition, 2003 Prentice-Hall, Inc. All rights reserved. Reuse: Remanufacturing Reuse: Refurbishing used products by replacing worn-out or defective components and then reselling them Remanufacturing: Refurbishing used products by replacing worn-out or defective components and reselling the products. Design for Disassembly Designing products so that they can be more easily taken apart. Includes fewer parts and less material and using snap-fits where possible instead of screws or nuts and bolts Recycle Recycling: Reclaiming parts of unusable products for recycling (recovering materials for future use) Reasons for recycling: Cost savings Environmental concerns Environmental regulations Design for recycling Design for Recycling: refers to product design that takes into account the ability to disassemble a used product to recover the recyclable parts, ie. Design that facilitates the recovery of materials and components in used produts for reuse Design for Environment Design safe and environmentally sound (eg. recyclable) products Design from recycled material Use materials which can be recycled Design for ease of repair Minimize packaging Minimize material & energy used during manufacture, consumption & disposal “Green Manufacturing” • • • • • • Make products recyclable Use recycled materials Use less harmful ingredients Use lighter components Use less energy Use less material Benefits of Environmentally Friendly Designs • Benefits – Safe and environmentally sound products – Minimum raw material and energy waste – Product differentiation – Environmental liability reduction – Cost-effective compliance with environmental regulations – Recognition as good corporate citizen Design for Environment Product Life Cycle, Sales, Cost, and Profit Sales, Cost & Profit . Cost of Development & Manufacture Sales Revenue Profit Cash flow Loss Time Introduction Growth Maturity Decline Product Life Cycle Introduction Fine tuning research product design and development process modification and enhancement supplier development Short production runs High production costs Limited models Product Life Cycle Growth Product design begins to stabilize Effective forecasting of capacity requirements becomes necessary Adding or enhancing capacity may be necessary Product Life Cycle Maturity Competitors now established High volume, innovative production may be needed Improved cost control, reduction in options, paring down of product line Increasing stability of process Product Life Cycle Decline Overcapacity Unless product makes a special contribution, must plan to terminate offering Products in Various Stages of Life Cycle Sales Growth Introduction CD-ROM Internet Maturity Decline Jet Ski, fax machines Boeing 727 3½ Floppy disks Flatscreen monitors Time Product-by-Value Analysis Lists products in descending order of their individual dollar contribution to the firm. Helps management evaluate alternative strategies. Product Development Continuum External Development Strategies Alliances Joint Ventures Purchase Technology or Expertise by Acquiring the Developer Internal Development Strategies Migrations of Existing Products Enhancement to Existing Products New Internally Developed Products Internal ----------------------Cost of Product Development --------------------- Shared Lengthy --------------------Speed of Product Development---------------Rapid and/or Existing High ------------------------- Risk of Product Development ----------------------- Shared To Accompany Russell and Taylor, Operations Management, 4th Edition, 2003 Prentice-Hall, Inc. All rights reserved. Degree of Newness of a Product/Service 1.Modification of an existing product/service 2.Expansion of an existing product/service 3.Clone of a competitor’s product/service 4.New product/service Degree of Design Change Type of Design Change Newness of the organization Newness to the market Modification Low Low Expansion Low Low Clone High Low New High High 50% 45% 40% 35% 30% 25% 20% 15% 10% 5% 0% Industry Leader Percent of Sales From New Product Top Third Middle Third Bottom Third Position of Firm in Its Industry Product Design Specifies materials Determines dimensions & tolerances Defines appearance Sets performance standards Service Design Specifies what the customer is to experience Physical items Sensual benefits Psychological benefits Trends in Product & Service Design (1 of 2) Increased emphasis on or attention to: Customer satisfaction (by translating customer wants and needs into product and service requirements) Reducing time to introduce new product or service Reducing time to produce product Trends in Product & Service Design (2 of 2) Increased emphasis on or attention to: The organization’s capabilities to produce or deliver the item Refining existing products and services Environmental concerns Designing products & services that are “user friendly” Designing products that use less material Why Companies Design New Products and Services To be competitive To increase business growth and profits To avoid downsizing with development of new products To improve product quality To achieve cost reductions in labor or materials Objectives of Product and Service Design • Main focus –Customer satisfaction • Secondary focus –Function of product/service –Time to market –Cost/profit –Quality –Appearance –Ease of production/assembly –Ease of maintenance/service Product and service design – or redesign – should be closely tied to an organization’s strategy An Effective Design Process Matches product/service characteristics with customer needs Meets customer requirements in the simplest, most cost-effective manner Reduces time to market Minimizes revisions Few Successes 2000 1500 1000 500 0 Number of Ideas 1750 Design review, Testing, Introduction Market requirement 1000 Functional specifications 500 Product specification 100 Development Stage 25 One success! Stages in the Design Process 1. Idea Generation — Product Concept 2. Feasibility Study — Performance Specifications 3. Preliminary Design — Prototype 4. Final Design — Final Design Specifications 5. Process Planning — Manufacturing Specifications The Design Process Idea generation Suppliers Product or service concept Feasibility study Performance specifications Form design Customers R&D Marketing Competitors Revising and testing prototypes Production design Functional design New product or service launch Final design & process plans Design specifications Pilot run and final tests Manufacturing or delivery specifications Step 1: Idea Generation Suppliers, distributors, salespersons, competitors Trade journals and other published material Warranty claims, customer complaints, failures Customer surveys, focus groups, interviews Field testing, trial users Research and development Reverse Engineering Reverse engineering is the dismantling and inspecting of a competitor’s product to discover product improvements. To Accompany Russell and Taylor, Operations Management, 4th Edition, 2003 Prentice-Hall, Inc. All rights reserved. Research & Development (R&D) Organized efforts to increase scientific knowledge or product innovation & may involve: Basic Research advances knowledge about a subject without near-term expectations of commercial applications. Applied Research has the objective of achieving commercial applications. Development converts results of applied research into commercial applications. More Idea Generators Perceptual Maps Visual comparison of customer perceptions Benchmarking Comparing product/service against best-in-class Reverse engineering Dismantling and inspecting a competitor’s product to discover product improvements Perceptual Map of Breakfast Cereals (1 of 2) GOOD TASTE LOW NUTRITION HIGH NUTRITION BAD TASTE Perceptual Map of Breakfast Cereals (2 of 2) GOOD TASTE Cocoa Puffs LOW NUTRITION HIGH NUTRITION Rice Krispies Cheerios Wheaties Shredded Wheat BAD TASTE Step 2: Feasibility Study Market Analysis Economic Analysis Technical / Strategic Analysis Performance Specifications are written for product concepts that pass the feasibility study Step 3: Preliminary Design Create form & functional design Build prototype Test prototype Revise prototype Retest 3.1. Form Design (How the Product Looks) Cellular Personal Safety Alarm Personal Computer 3.2. Functional Design (How the Product Performs) Reliability: The ability of a product, part or system to perform its intended function under a prescribed set of conditions over a specified length of time. It is expressed as the probability that the product performs intended function for a specified length of time Normal Operating Conditions: the set of conditions under which an item’s reliability is specified Maintainability: Ease and/or cost of maintaining/ repairing product Computing Reliability (1 of 4) Components in series 0.90 0.90 0.90 x 0.90 = 0.81 Computing Reliability (2 of 4) Components in series 0.90 0.90 x 0.90 = 0.81 0.90 Components in parallel 0.90 R2 0.95 + 0.90(1-0.95) = 0.995 0.95 R1 Computing Reliability (3 of 4) Determine the reliability of the system shown .98 .90 .92 .90 .95 Computing Reliability (4 of 4) The system can be reduced to a series of three components .98 .90+.90(1-.90) .98 x .99 x .996 = .966 .95+.92(1-.95) How to improve Reliability Component design Production/assembly techniques Testing Redundancy/backup Preventive maintenance procedures User education System design System Availability (1 of 4) MTBF System Availability, SA = MTBF + MTTR System Availability (2 of 4) MTBF System Availability, SA = MTBF + MTTR PROVIDER MTBF (HR) MTTR (HR) A B C 60 36 24 4.0 2.0 1.0 System Availability (3 of 4) MTBF System Availability, SA = MTBF + MTTR PROVIDER MTBF (HR) MTTR (HR) A B C 60 36 24 4.0 2.0 1.0 SAA = 60 / (60 + 4) = .9375 or 93.75% SAB = 36 / (36 + 2) = .9726 or 97.26% SAC = 24 / (24 + 1) = .9473 or 94.73% System Availability (4 of 4) MTBF System Availability, SA = MTBF + MTTR PROVIDER MTBF (HR) MTTR (HR) A B C 60 36 24 4.0 2.0 1.0 SAA = 60 / (60 + 4) = .9375 or 93.75% SAB = 36 / (36 + 2) = .9726 or 97.26% SAC = 24 / (24 + 1) = .9473 or 94.73% 3.3. Production Design Part of the preliminary design phase Simplification Standardization Mass customization 3.3.1. Design Simplification (1 of 3) (a) The original design Assembly using common fasteners 3.3.1. Design Simplification (2 of 3) (a) The original design Assembly using common fasteners (b) Revised design One-piece base & elimination of fasteners 3.3.1. Design Simplification (3 of 3) (a) The original design Assembly using common fasteners (b) Revised design (c) Final design One-piece base & elimination of fasteners Design for push-and-snap assembly 3.3.2. Standardization Standardization Extent to which there is absence of variety in a product, service or process Standardized products are immediately available to customers Advantages of Standardization (1 of 2) • Fewer parts to deal with in inventory & manufacturing • Design costs are generally lower • Reduced training costs and time • More routine purchasing, handling, and inspection procedures Advantages of Standardization (2 of 2) • Orders fillable from inventory • Opportunities for long production runs and automation • Need for fewer parts justifies increased expenditures on perfecting designs and improving quality control procedures. Disadvantages of Standardization • Designs may be frozen with too many imperfections remaining. • High cost of design changes increases resistance to improvements. • Decreased variety results in less consumer appeal. 3.3.3. Mass Customization Mass customization: A strategy of producing basically standardized goods or services, but incorporating some degree of customization by: – Delayed differentiation – Modular design 3.3.3.1. Delayed Differentiation Delayed differentiation is a postponement tactic Producing but not quite completing a product or service until customer preferences or specifications are known 3.3.3.2. Modular Design Modular design is a form of standardization in which component parts are subdivided into modules that are easily replaced or interchanged. It allows: – easier diagnosis and remedy of failures – easier repair and replacement – simplification of manufacturing and assembly And it adds flexibility to both production and marketing Steps 4&5: Final Design & Process Plans Produce detailed drawings & specifications Create workable instructions for manufacture Select tooling & equipment Prepare job descriptions Determine operation & assembly order Program automated machines Improving the Design Process Design teams & concurrent design Design for manufacture & assembly Design for disassembly Design to prevent failures and ensure value Design for environment Measure design quality Utilize quality function deployment Utilize Computer Aided Design Design for robustness Engage in collaborative design Organizing for Product Development (1 of 2) • Historically – distinct departments – Duties and responsibilities are defined – Difficult to foster forward thinking • Today – team approach – Representatives from all disciplines or functions – Concurrent engineering – cross functional team Organizing for Product Development (2 of 2) • Traditional Approach – “We design it, you build it” or “Over the wall” • Concurrent Engineering – “Let’s work together simultaneously” “Over the Wall” Approach New Product Mfg Design Breaking Down Barriers to Effective Design Design Teams Marketing, manufacturing, engineering Suppliers, dealers, customers Lawyers, accountants, insurance companies Concurrent Engineering Defined Concurrent engineering is the bringing together of personnel from various functions together early in the design phase. CE can be defined as the simultaneous development of project design functions, with open and interactive communication existing among all team members for the purposes of reducing time to market, decreasing cost, and improving quality and reliability Time savings are created by performing activities in parallel Concurrent Design Improves quality of early design decisions Scheduling and management can be complex as tasks are done in parallel General Performance Specifications Instructions to supplier: “Design a set of brakes that can stop a 2200 pound car from 60 miles per hour in 200 feet ten times in succession without fading. The brakes should fit into a space 6” x 8” x 10” at the end of each axle and be delivered to the assembly plant for $40 a set.” Supplier submits design specifications and prepares a prototype for testing Design for Manufacture and Assembly Design a product for easy & economical production Incorporate production design early in the design phase Taking into account the manufacturing capabilities of the organization in designing goods The more general term “design for operations” encompasses services as well as manufacturing Improves quality, productivity and reduces costs Shortens time to design and manufacture DFM Guidelines 1. Simplify products by reducing the number of separate parts 2. Minimize the number of parts, tools, fasteners, and assemblies 3. Use standard parts and repeatable processes 4. Design parts for many uses 5. Incorporate modularity in design 6. Design for ease of assembly, minimal handling 7. Allow for efficient testing and parts replacement Design for Manufacturing and Assembly Greatest improvements related to DFMA arise from simplification of the product by reducing the number of separate parts: • During the operation of the product, does the part move relative to all other parts already assembled? • Must the part be of a different material or be isolated from other parts already assembled? • Must the part be separate from all other parts to allow the disassembly of the product for adjustment or maintenance? To Accompany Russell and Taylor, Operations Management, 4th Edition, 2003 Prentice-Hall, Inc. All rights reserved. Design for Assembly (DFA) Procedure for reducing the number of parts Evaluate methods for assembly Determine the sequence of assembly operations DFMA software focuses on the effect of design upon assembly, allows designers to examine the integration of product designs before the product is manufactured. To Accompany Russell and Taylor, Operations Management, 4th Edition, 2003 Prentice-Hall, Inc. All rights reserved. Design Review Failure Mode and Effects Analysis (FMEA) A systematic approach for analyzing causes & effects of failures Prioritizes failures Attempts to eliminate causes Fault Tree Analysis (FTA) Study interrelationship between failures Value Analysis (VA) Fault Tree for Potato Chips FMEA for Potato Chips FAILURE MODE CAUSE OF FAILURE EFFECT OF FAILURE CORRECTIVE ACTION Stale Low moisture content, expired shelf life, poor packaging Tastes bad, won’t crunch, thrown out, lost sales Add m cure longer, better package seal, shorter shelf life Broken Too thin, too brittle, rough handling, rough use, poor packaging Can’t dip, poor display, injures mouth, chocking, perceived as old, lost sales Change recipe, change process, change packaging Too Salty Outdated receipt, process not in control, uneven distribution of salt Eat less, drink more, health hazard, lost sales Experiment with recipe, experiment with process, introduce low salt version Designing for the Customer: Quality Function Deployment (QFD) QFD is an approach that integrates the “voice of the customer” into the product and service development process. Translates customer preferences into specific product characteristics Enables to design for the customer Cross functional teams are used Displays requirements in matrix diagrams First matrix called “house of quality” Series of connected houses Quality Function Deployment Process Identify customer wants Identify how the good/service will satisfy customer wants Relate customer wants to product hows Identify relationships between the firm’s hows Develop importance ratings Evaluate competing products Importance House of Quality (1 of 6) 5 Correlation matrix 3 Design requirements 1 4 2 Customer requirements Relationship matrix Competitive assessment 6 Target values House of Quality (2 of 6) Competitive Assessment Easy and safe to use Irons well Customer Requirements 1 2 3 B A 4 Presses quickly 9 Removes wrinkles 8 AB X Doesn’t stick to fabric 6 X BA Provides enough steam 8 AB Doesn’t spot fabric 6 X AB Doesn’t scorch fabric 9 A XB Heats quickly 6 Automatic shut-off 3 Quick cool-down 3 X Doesn’t break when dropped 5 AB Doesn’t burn when touched 5 AB X Not too heavy 8 X X 5 X B X A ABX A B X A B Irons well Presses quickly - Removes wrinkles + Doesn’t stick to fabric - Provides enough steam + + + + - - + - + + - Automatic shut-off + Quick cool-down Doesn’t break when dropped - - + + + + Doesn’t burn when touched Not too heavy Automatic shutoff + + + + + + - - Protective cover for soleplate + + + + Heats quickly Time to go from 450º to 100º - + Doesn’t scorch fabric Time required to reach 450º F Flow of water from holes Size of holes Number of holes - + + + Doesn’t spot fabric Easy and safe to use Material used in soleplate Thickness of soleplate Size of soleplate Weight of iron Customer Requirements Energy needed to press House of Quality (3 of 6) + + - - - + + + + + + - Automatic shutoff Protective cover for soleplate Time to go from 450º to 100º Time required to reach 450º + Flow of water from holes - Size of holes - Number of holes Material used in soleplate Thickness of soleplate Size of soleplate Weight of iron Energy needed to press House of Quality (4 of 6) + + Protective cover for soleplate in. cm ty ea 3 1.4 8x4 2 SS 27 15 0.5 45 500 N Y 4 1.2 8x4 1 MG 27 15 0.3 35 350 N Y 2 1.7 9x5 4 T 35 15 0.7 50 600 N Y 3 4 4 4 5 4 3 2 5 5 3 0 3 3 3 3 4 3 3 3 4 4 5 2 1.2 8x5 3 SS 30 30 500 * * * * * * * Automatic shutoff Number of holes Time to go from 450º to 100º Material used in soleplate Time required to reach 450º Thickness of soleplate lb Flow of water from holes Size of soleplate ft-lb Size of holes Weight of iron Objective measures Units of measure Iron A Iron B Our Iron (X) Estimated impact Estimated cost Targets Design changes (5 of 6) Energy needed to press House of Quality mm oz/s sec sec Y/N Y/N House of Quality (6 of 6) To Accompany Russell and Taylor, Operations Management, 4th Edition, 2003 Prentice-Hall, Inc. All rights reserved. House of Quality: Another Example Correlation: X X X Water resistance Accoust. Trans. Window Check force on level ground Energy needed to open door Door seal resistance Customer Requirements Energy needed to close door Engineering Characteristics X X X * Strong positive Positive Negative Strong negative Competitive evaluation X = Us A = Comp. A B = Comp. B (5 is best) 1 2 3 4 Easy to close 7 X Stays open on a hill 5 X AB Easy to open 3 Doesn’t leak in rain 3 No road noise Importance weighting 2 AB XAB A XB X A 5 4 3 2 1 B A X BA X B A X B X A BXA 3 Maintain current level 2 Maintain current level 9 Reduce energy to 7.5 ft/lb. 6 Reduce force to 9 lb. 6 Maintain current level Reduce energy level to 7.5 ft/lb 10 Target values Technical evaluation (5 is best) 5 BA X Relationships: Strong = 9 Medium = 3 Small = 1 B Customer requirements information forms the basis for this matrix, used to translate them into operating or engineering goals. Series of QFD Houses Part characteristics Process characteristics A-2 Parts deployment Operations A-3 Process planning Process characteristics House of quality Part characteristics A-1 Product characteristics Customer requirements Product characteristics A-4 Operating requirements Benefits of QFD Promotes better understanding of customer demands Promotes better understanding of design interactions Involves manufacturing in the design process Breaks down barriers between functions and departments Provides documentation of the design process Technology in Design: Computer Aided Design (CAD) • Designing products at a computer terminal or work station – Design engineer develops rough sketch of product – Uses computer to draw product • Often used with CAM © 1995 Corel Corp. Technology in Design CAD - Computer Aided Design Assists in creating and modifying designs CAE - Computer Aided Engineering Tests & analyzes designs on computer screen CAM refers to the use of specialized computer programs to direct and control manufacturing equipment CAD/CAM - Design & Manufacturing Automatically converts CAD data into processing instructions for computer controlled equipment Benefits of CAD Produces better designs faster Allows more time for designers to work on creative projects Reduces costs and increases product quality Builds database of designs and creates documentation to support them Shortens time to market Reduces time to manufacture Enlarges design possibilities Enhances communication and promotes innovation in design teams Provides possibility of engineering and cost analysis on proposed designs Design for Robustness Product can fail due to poor design quality Products subjected to many conditions Robust Design results in products or services that can function over a broad range of conditions A robust product is to be designed that is insensitive to environmental factors either in manufacturing or in use Product is designed so that small variations in production or assembly do not adversely affect the product Design products for consistent performance Robust design studies • Controllable factors - under designer’s control • Uncontrollable factors - from user or environment Central feature is parameter design Consistency is Important Consistent errors are easier to correct than random errors Parts within tolerances may yield assemblies which aren’t Consumers prefer product characteristics near their ideal values Collaborative Product Commerce Share and work on design files in real time from physically separate locations, typically over the internet Accelerates product development Helps resolve product launch issues Improves the quality of design The Kano Model Customer Satisfaction Kano Model Excitement Expected Must Have Customer Needs Metrics for Design Quality (1 of 2) 1. Percent of revenue from new products or services 2. Percent of products capturing 50% or more of the market 3. Percent of process initiatives yielding a 50% or more improvement in effectiveness 4. Percent of suppliers engaged in collaborative design To Accompany Russell and Taylor, Operations Management, 4th Edition, 2003 Prentice-Hall, Inc. All rights reserved. Metrics for Design Quality (2 of 2) 5. Percent of parts that can be recycled 6. Percent of parts used in multiple products 7. Average number of components per product 8. Percent of parts with no engineering change orders 9. Things gone wrong To Accompany Russell and Taylor, Operations Management, 4th Edition, 2003 Prentice-Hall, Inc. All rights reserved. Global Product Design Virtual teams Uses combined efforts of a team of designers working in different countries Provides a range of comparative advantages over traditional teams such as: Engaging the best human resources around the world Possibly operating on a 24-hr basis Global customer needs assessment Global design can increase marketability Design Guidelines (1 of 2) Produce designs that are consistent with the goals of the company Take into account the operations capabilities of the organization in order to achieve designs that fit with those capabilities Take into account the cultural differences related to product design (for multinationals) Give customers the value they expect Make health and safety a primary concern Consider potential harm to the environment Design Quidelines (2 of 2) • Increased emphasis on components commonality • Package products and services • Use multiple-use platforms • Consider tactics for mass customization • Look for continual improvement • Shorten time to market